Call of Duty: Advanced Warfare predicts the powerful battlegrounds of the future, where both technology and tactics have taken steps to usher in a new era of combat for the franchise. Kevin Spacey is Jonathan Irons -- one of the most notorious men in the world -- shaping this chilling vision of the future of war. The game unfolds in a plausible future in which technological, telesis and today's military practices have converged with real world consequences. In this image of the future, Private Military Corporations have become the dominant armed forces for many countries who must outsource their military needs, redrawing borders and rewriting international law. Irons, the founder and president of the world's largest PMC, Atlas Corporation, is at the vortex of these tectonic plates.
Much like in Diablo and Diablo II, equipment is randomized. In addition to base stats (such as damage and attack speed for weapon or armor points on armor), higher-quality items have additional properties, such as extra damage, attribute bonuses, bonuses to critical hit chance or sockets (which allow items to be upgraded and customized by adding gems for various stat bonuses). Magic-quality items have 1 to 3 random properties, rare-quality items have 4 to 6 random properties and legendary-quality items typically have 6 to 8 properties with varying degrees of randomness (for example, the Mempo of Twilight, a legendary helm, always has a socket, bonuses to elemental resistance, attack speed and life, a bonus to either Intelligence, Dexterity or Strength, and one additional random property, however the magnitude of these bonuses varies from item to item), and set items are a subtype of legendary items which provide additional, cumulative bonuses